Номер 2, страница 64, часть 2 - гдз по английскому языку 9 класс учебник Демченко, Юхнель
Авторы: Демченко Н. В., Юхнель Н. В., Романчук В. Р., Малиновская Е. А., Севрюкова Т. Ю.
Тип: Student's book (Учебник)
Издательство: Вышэйшая школа
Год издания: 2022 - 2026
Уровень обучения: повышенный
Часть: 2
Цвет обложки: белый, фиолетовый
ISBN: 978-985-06-3444-3 (ч. 1), 978-985-06-3471-9 (ч. 2), 978-985-06-3443-6 (общ.)
Допущено Министерством образования Республики Беларусь
Популярные ГДЗ в 9 классе
Часть 2. Unit 7. Entertainment. Lesson 1. Evolution of entertainment - номер 2, страница 64.
№2 (с. 64)
Условие. №2 (с. 64)
скриншот условия
2. a. Work in pairs. What forms of entertainment do you know? Make a list. Compare it with another pair.
b. Read the article and find out what forms of entertainment you don't have on your list.
Evolution of entertainment
Entertainment has existed for centuries through storytelling, music, drama, dance and different kinds of performances.
The earliest form of entertainment, storytelling, played an important role in most forms of entertainment as a way for people to pass on their cultural values and traditions even history from one generation to another. Even today, stories are still told in the early forms such as around the fire while camping or listening to stories of another culture as a tourist.
Hunting wild animals was introduced to the Roman Empire by Carthage and became a popular form of public entertainment and spectacle ['spektək(ə)l]. Animals are still used in a variety of different ways to provide human entertainment: zoos and dolphinaria, circuses, hunting, safari, bullfighting and rodeos ['rəʊdiəʊz].
The venue ['venju:] and form of entertainment have continued to change according to period, fashion, culture, technology and economics. For example, a dramatic story can be presented in an open-air theatre, music hall, movie theatre, a multiplex or using technology such as a tablet computer or other personal electronic devices. Other public entertainment events included spectacles, competitions, races and sports. Sporting competitions have provided entertainment for centuries. As the global audience was growing, new huge stadiums were built. Live performances before the invention of audio and video recording were a major form of entertainment. In the 16th and 17th centuries, European royal courts presented masques [mɑ:sks] which involved singing, acting and dancing.
In the 20th century, radio and television added to the theatrical tradition allowing the long tradition of the theatre to continue to exist. Today, films have become a major source of entertainment with some films like documentaries which do not only entertain but educate and inform.
Technological developments in the 20th century have led to the creation of the entertainment industry. The film industry is one part of the entertainment industry with several homes around the world including Hollywood, Bollywood, cinema of the United Kingdom and all cinemas of Europe. Amusement parks entertain paying guests with rides, events and attractions.
The second half of the 20th century with the development of electronic media has made it possible to provide entertainment products to mass audiences globally. Video games are played using a controller to create results on a screen. The 1970s saw the birth of electronic games. In the second half of the 20th century and in the 21st century the number of such games increased enormously, providing a wide variety of entertainment to players around the world.
In the 21st century virtual reality has become a popular form of entertainment. While the field is still new, it has been tested on gaming applications as well as movie watching. As the power of mobile devices has increased and with faster Internet, VR is expected to be the next “big thing” within the next 10 years.
Escape rooms are not a new idea, but there has been a growing trend within the past few years. All new forms of entertainment don’t need to be based on hi-tech innovation. Escape rooms allow a family, or a group of friends, search for clues within a locked room in order to find a way to “escape”. With the recent entertainment trends aiming at individual fun, it is great to see a 21st-century entertainment trend that encourages group work and creates a bonding experience.
c. Work out the meaning of the words in bold and match them to their definitions.
a) an exciting and impressive public event or performance
b) an event that involves entertaining an audience by doing something such as singing, dancing, or acting
c) very important
d) a piece of computer programme designed to do a specific job
e) the place where an activity or event happens
f) to get away from a place where you are in danger
g) a large building that contains several cinema screens
d. Complete the sentences with the correct forms of the words in bold.
1. VR is tested on gaming ... .
2. Films have become a ... source of entertainment nowadays.
3. Hunting wild animals was a popular ... in the Roman Empire.
4. A ... is a modern ... for presenting films.
5. Circus ... attract a lot of people.
6. ... rooms encourage group work.
Решение. №2 (с. 64)
Решение 2. №2 (с. 64)
Решение 3. №2 (с. 64)
2. a. Поработайте в парах. Какие виды развлечений вы знаете? Составьте список. Сравните его с другой парой.
2. b. Прочитайте статью и выясните, каких видов развлечений нет в вашем списке.
2. c. Определите значение слов, выделенных жирным шрифтом, и сопоставьте их с определениями.
2. d. Дополните предложения правильными формами слов, выделенных жирным шрифтом.
Ответ:
2. a.
Some forms of entertainment are: watching movies, listening to music, playing video games, reading books, going to the theatre, attending concerts, playing sports, dancing, singing, visiting museums, and playing board games.
2. b.
Forms of entertainment mentioned in the article that might not be on an initial list include: storytelling, hunting wild animals, zoos, dolphinariums, safari, bullfighting, rodeos, masques, and escape rooms.
2. c.
| 1. performances | b) an event that involves entertaining an audience by doing something such as singing, dancing, or acting |
| 2. spectacle | a) an exciting and impressive public event or performance |
| 3. venue | e) the place where an activity or event happens |
| 4. multiplex | g) a large building that contains several cinema screens |
| 5. major | c) very important |
| 6. applications | d) a piece of computer programme designed to do a specific job |
| 7. escape | f) to get away from a place where you are in danger |
2. d.
1. VR is tested on gaming applications.
2. Films have become a major source of entertainment nowadays.
3. Hunting wild animals was a popular spectacle in the Roman Empire.
4. A multiplex is a modern venue for presenting films.
5. Circus performances attract a lot of people.
6. Escape rooms encourage group work.
Перевод:
2. a.
Некоторые виды развлечений: просмотр фильмов, прослушивание музыки, видеоигры, чтение книг, поход в театр, посещение концертов, занятия спортом, танцы, пение, посещение музеев и настольные игры.
2. b.
Виды развлечений, упомянутые в статье, которых могло не быть в первоначальном списке: рассказывание историй, охота на диких животных, зоопарки, дельфинарии, сафари, коррида, родео, маскарады и квест-комнаты.
2. c.
| 1. performances (представления) | b) событие, которое включает развлечение аудитории посредством чего-либо, например, пения, танцев или актерской игры |
| 2. spectacle (зрелище) | a) захватывающее и впечатляющее публичное событие или представление |
| 3. venue (место проведения) | e) место, где происходит действие или событие |
| 4. multiplex (мультиплекс) | g) большое здание, в котором находится несколько кинозалов |
| 5. major (главный) | c) очень важный |
| 6. applications (приложения) | d) часть компьютерной программы, предназначенная для выполнения определенной задачи |
| 7. escape (побег) | f) выбраться из места, где вы находитесь в опасности |
2. d.
1. VR тестируется на игровых приложениях.
2. В наши дни фильмы стали главным источником развлечений.
3. Охота на диких животных была популярным зрелищем в Римской империи.
4. Мультиплекс — это современное место для показа фильмов.
5. Цирковые представления привлекают много людей.
6. Квест-комнаты (эскейп-румы) поощряют групповую работу.
Другие задания:
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